infiniTIFF Summit


Wednesday, May 30, 1:00 PM

The infiniTIFF Summit is a half day conference exploring the touchpoints between current developments in film, storytelling, and technology.

Lead by inspiring keynote speakers, the conference addresses film professionals interested in how technology is shaping the future of the film industry, as well as professionals with backgrounds in IT, tech, design, and business development eager to explore possible new applications and market opportunities for technology. The aim of the conference is to inspire the audience to seek new forms of collaboration among disciplines and to rethink the way films are made, distributed, and experienced moving forward.

The summit will create initial dialogues and connections between film and various players and supporters from other backgrounds. The keynotes and presentations will address, among other relevant topics, the pre-visualisation films, the interaction of technology and storytelling, start-up strategies and business innovation, storytelling on social media, gamified storytelling, and blockchain-based revenue-distribution.

The infiniTIFF Summit is the B2B platform of infiniTIFF, the festival’s experience zone for new forms of storytelling, and provides an opportunity for knowledge exchange and interdisciplinary networking.

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13:00 - 14:00

Registration & Networking



Scope of the Conference: creating a landscape

Erwin M. Schmidt

Tudor Giurgiu                                                                                    Erwin M. Schmidt
President, Transilvania International Film Festival            Artistic Director, infiniTIFF


Stories we tell ourselves: players, viewers and choices

From Alien to Alien: Isolation, from The Thing to Stranger Things, from the big screen to small screens; the way we engage with storytelling and interact with content creators has changed. We used to consume stories, now we’re taking part in shaping them - even in cases where we don’t think we are.

In the opening keynote of the Summit, Ricardo J. Méndez will take a look at how the lines between viewer and player have blurred, how content transitions between narrative formats, and he will explore genres where the narrative takes place mostly in our heads.

Ricardo J. Méndez




    Ricardo J. Méndez (Berlin)
    Technical Director at Samsung NEXT
Ricardo J. Méndez is addicted to books, movies and games. He has moved from data analysis on large systems, to game development, to game AI, to startups. His secret alter-ego writes essays on media. He's Samsung NEXT's Technical Director for Europe.


Creativity vs Technology: armageddon or resurrection for the (European) film industry?

Times could not be seemingly worse for the film industry as we know it. Will there be a relevance for creators and storytellers at the time where data, algorithms and artificial intelligence are increasingly defining what kinds and where audiences consume content? Despite all odds, the content armageddon is not as close as it seems. New and exciting opportunities at unforeseen scale are opening up for creative storytellers and filmmakers who use opportunities offered by new technologies and platforms. Sten Saluveer will explore how creative storytelling combined with new business models will open the film industry up to its potentially biggest revolution since the shift from the silents to the talkies.

Sten Saluveer




     Sten Saluveer (Tallinn)
     CEO / Founder at Storytek Creative Accelerator
Sten-Kristian Saluveer is an audiovisual media innovation and policy strategist, audiovisual producer, and content & technology entrepreneur based in Estonia and Japan. He is the founder of Storytek Accelerator -mixing deep audiovisual sector knowledge, technology and funding with a selection of hand-picked tech entrepreneurs and content creators. He has held board level positions at Tallinn Black Nights Film Festival, the Haapsalu Horror & Fantasy FF, Plektrum - Festival of Visual Sound, as well as pioneered audiovisual collaborations between Estonia, South-Korea, Japan and Laos. As a curator and innovation strategist, Sten has worked with the European Commission, Estonian Ministry of Culture, Helsinki-Tallinn Euregio and other public sector organizations. He frequently writes on film, technology and Asia related topics for local and international media.



Real-time collaborative previsualization

How do you create a tool for real-time previsualization that is affordable, easy to apply in virtual production processes and at the same time effectively facilitates artistic collaboration and creative decision-making processes? In this session, Simon Alexanderson will introduce an innovative tool for real-time simulation to be used for visual concept development of cinematic works. The system itself is based on game engines allowing directors, writers, cinematographers, set designers/builders, lighting supervisors and digital artists to create, manipulate, and interact with CG-environments and objects in real-time. The tool can be applied at an early stage of script development to form the narrative through visual feedback or used as a planning tool to efficiently prepare the shoot.

Simon Alexanderson



     Simon Alexanderson (Stockholm)
     Researcher /  KTH Royal Institute of Technology
Simon Alexanderson is a researcher at the KTH Royal Institute of Technology in Stockholm, holding a PhD in data-driven animation and motion capture technology. Beside his research, he has developed previsualization systems used in feature films and workshops (including at the Berlinale film festival), animation technology used by Disney Animation Studios, and live animation theater plays in collaboration with the Royal Swedish Dramatic Theatre (Dramaten). His work on real-time animation adds interactivity, playfulness and co-creativity to audiovisual production processes.



Story Games: a new form of storytelling

Video games use the whole range of graphics, text and sound to engage the player. By contrast, this new form of storytelling takes it back to basics and uses just a single dimension: either text or voice. Thomas explores the challenges and opportunities of text adventure games for virtual assistants like Alexa as well as the free-to-play model to monetize them.

Prof. Thomas Langhanki



     Prof. Thomas Langhanki (Berlin)
     Founder and CEO, Experimental Game
Thomas Langhanki has been working in the games industry for nearly 30 years, collaborating with companies like Microsoft, Ubisoft and Warner. He studied animation at the Filmuniversität Babelsberg and currently teaches as a part-time professor at the Media Design Hochschule, Berlin with an emphasis on visual and content development of game worlds, development of media-overlapping game concepts, and new forms of human-machine interaction.



Coffee break



#Storytelling on Instagram: the emergence of a new narrative language

Every new visual medium needs time to evolve and create its own language. Since its inception in 2010, Instagram has developed over time into something more significant than just a platform for sharing images of friends, cats, cappuccinos and selfies. It has become a narrative tool for a new wave of filmmakers and storytellers, a platform for unique and complex stories that take advantage of the app’s possibilities and limitations. The Kissinger Twins will present some of the most exciting storytelling projects made on Instagram and give an in-depth look at their latest Instagram interactive mystery film @sufferosa.

Dawid Marcinkowski and Katarzyna Kifert aka The Kissinger Twins

     The Kissinger Twins (Warsaw)
     Katarzyna Kifert & Dawid Marcinkowski / @thekissingertwins
Dawid Marcinkowski and Katarzyna Kifert aka The Kissinger Twins are a film and interactive director duo. In their works, they mix digital technologies with film, music and literature to create new forms of storytelling. They are authors of artistic projects such as Sufferosa, Forget Me Not, Webby Award winning The Trip, but also create interactive films and experiences for brands such as Expedia, Honda, Channel 4 or Philips. Their work has been awarded and presented at international film and new media festivals, including SXSW, Vancouver IFF, Reykjavik IFF, onedotzero, NYU Tisch School of the Arts and Institute of Contemporary Arts in London.


Premiere and Publishing of #Stories

created at the infiniTIFF Workshop: #Stories on Instagram

workshop participants and Kissinger Twins



FilmChain: Rethink your money flow with blockchain

Independent films and digital video content are generating revenues. Does the money always reach the right accounts? Not always. Big Couch is building FilmChain, a blockchain-based solution for all content creators to receive their cut, in a transparent, decentralised manner. In the presentation, Irina Albita explores alternative ways of funding such as crewfunding, and blockchain-enabled solutions that can collect and allocate money in an instant.

Irina Albita




     Irina Albita (London)
     Co-founder / Big Couch 
Irina Albita is the co-founder of Big Couch, a fintech startup, energising the entertainment industry with a new financial model: Crewfunding. Since 2017, Big Couch has been developing a new product, FilmChain on the blockchain technology, in partnership with Imperial College London and in 2018 they have been awarded an innovation grant from Innovate UK. Irina is passionate about exploring how blockchain technology can radically transform creative industries and is a guest speaker on the subject at tech conferences and major film festivals. Originally from Bucharest, Romania, Irina has over 9 years of experience in the London technology space having founded several tech-startups. Irina has a mathematics and computer science background and a Masters in Management and Finance from the London School of Economics.



Closing Remarks & Summary

Erwin M. Schmidt



Closing Reception, Drinks & Networking


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